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ThomdeG

Joined: 04 Nov 2008 Posts: 334 Location: NL
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Posted: Sun Feb 08, 2009 10:19 am
Post subject: Re: Tiffany's Breakfast |
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| ThomdeG wrote: | | 3DSteve wrote: |
texture{
Chrome_Metal scale 1.0
normal{ bumps .1 scale .00000001}
finish{ reflection .015 phong_size 20 phong .05 ambient 0.35}
}
Note that for this to work it has to have a fairly high ambient so adjust as necessary, I used 0.35.
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What about adding this"to the finish:
irid {
0.2
thickness 0.6
turbulence 1
}
Looks *realistic*...  |
I took up again Steve's texture, added the irid, rendered with radiosity, set ambient to 0.
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[/img] _________________ All the best,
Thomas
"Sic vive, tanquam cras moriturus, sic stude, quasi semper victurus." Desiderius Erasmus |
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clipka
Joined: 04 Nov 2008 Posts: 254
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Posted: Wed Feb 18, 2009 2:13 pm
Post subject: Re: Tiffany's Breakfast |
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| ThomdeG wrote: | | I took up again Steve's texture, added the irid, rendered with radiosity, set ambient to 0. |
Doesn't look like a pearl to me at all, to be honest.
It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity.
In any case that means it needs a good environment to reflect, probably a HDR background. POV's classic fake specular highlights won't do. |
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ThomdeG

Joined: 04 Nov 2008 Posts: 334 Location: NL
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Posted: Wed Feb 18, 2009 4:04 pm
Post subject: Re: Tiffany's Breakfast |
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| clipka wrote: |
Doesn't look like a pearl to me at all, to be honest.. |
I agree that it looks anything but. However, I was just trying to think about something that seemed to be missing from the code, the iridiscence, mother-of-pearl sheen. Confession: I am not a pearl expert
| clipka wrote: | | It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity.. |
Hmm, yes, especially blurred I think. I'll give it a try.
| clipka wrote: | | In any case that means it needs a good environment to reflect, probably a HDR background. POV's classic fake specular highlights won't do. |
Agreed. _________________ All the best,
Thomas
"Sic vive, tanquam cras moriturus, sic stude, quasi semper victurus." Desiderius Erasmus |
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DrNo
Joined: 03 Jan 2009 Posts: 395
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Posted: Thu Feb 19, 2009 7:54 pm
Post subject: Re: Tiffany's Breakfast |
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| clipka wrote: | Doesn't look like a pearl to me at all, to be honest.
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I agree. It looks like silver-like metal.
| clipka wrote: | It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity.
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I think the key ingredient is subsurface scattering. The fuzzy reflection is due to pearl translucence, not surface roughness.
Using blurry environment mapping is likely to produce metal-like shading, because that is exactly what one would do to render a chrome sphere.
I made another pearl test using the same setup. Difficult to be fully convinced without any reflection, but maybe we still feel it somehow.
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_________________ DrNo |
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rmcgregor

Joined: 15 Apr 2009 Posts: 63 Location: Central Florida
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ThomdeG

Joined: 04 Nov 2008 Posts: 334 Location: NL
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Posted: Wed Oct 14, 2009 9:28 am
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| rmcgregor wrote: | Wow, better late than never I guess - I've been reading through various threads and just found this one - here's a simple pearl texture I came up with a few years back:
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To me, this looks good. _________________ All the best,
Thomas
"Sic vive, tanquam cras moriturus, sic stude, quasi semper victurus." Desiderius Erasmus |
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clipka
Joined: 04 Nov 2008 Posts: 254
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Posted: Fri Oct 16, 2009 8:55 am
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| rmcgregor wrote: | | Wow, better late than never I guess - I've been reading through various threads and just found this one - here's a simple pearl texture I came up with a few years back: |
While this does look good indeed, be aware that POV-Ray's "irid" mechanism is exceptionally ill-behaved, and may fail spectacularly under certain (not too uncommon) illumination conditions. |
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