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Re: Tiffany's Breakfast
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ThomdeG



Joined: 04 Nov 2008
Posts: 334
Location: NL

PostPosted: Sun Feb 08, 2009 10:19 am
PostPost subject: Re: Tiffany's Breakfast
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ThomdeG wrote:
3DSteve wrote:

texture{
Chrome_Metal scale 1.0
normal{ bumps .1 scale .00000001}
finish{ reflection .015 phong_size 20 phong .05 ambient 0.35}
}

Note that for this to work it has to have a fairly high ambient so adjust as necessary, I used 0.35.


What about adding this"to the finish:
irid {
0.2
thickness 0.6
turbulence 1
}

Looks *realistic*... Cool


I took up again Steve's texture, added the irid, rendered with radiosity, set ambient to 0.




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Re: Tiffany's Breakfast
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clipka



Joined: 04 Nov 2008
Posts: 254

PostPosted: Wed Feb 18, 2009 2:13 pm
PostPost subject: Re: Tiffany's Breakfast
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ThomdeG wrote:
I took up again Steve's texture, added the irid, rendered with radiosity, set ambient to 0.

Doesn't look like a pearl to me at all, to be honest.

It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity.

In any case that means it needs a good environment to reflect, probably a HDR background. POV's classic fake specular highlights won't do.
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Re: Tiffany's Breakfast
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ThomdeG



Joined: 04 Nov 2008
Posts: 334
Location: NL

PostPosted: Wed Feb 18, 2009 4:04 pm
PostPost subject: Re: Tiffany's Breakfast
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clipka wrote:

Doesn't look like a pearl to me at all, to be honest..

I agree that it looks anything but. However, I was just trying to think about something that seemed to be missing from the code, the iridiscence, mother-of-pearl sheen. Confession: I am not a pearl expert Smile

clipka wrote:
It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity..

Hmm, yes, especially blurred I think. I'll give it a try.

clipka wrote:
In any case that means it needs a good environment to reflect, probably a HDR background. POV's classic fake specular highlights won't do.

Agreed.

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Re: Tiffany's Breakfast
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DrNo



Joined: 03 Jan 2009
Posts: 395

PostPosted: Thu Feb 19, 2009 7:54 pm
PostPost subject: Re: Tiffany's Breakfast
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clipka wrote:
Doesn't look like a pearl to me at all, to be honest.


I agree. It looks like silver-like metal.

clipka wrote:
It recently seemed to me that a key ingredient for a realistic pearl is high - but blurred - reflectivity.


I think the key ingredient is subsurface scattering. The fuzzy reflection is due to pearl translucence, not surface roughness.

Using blurry environment mapping is likely to produce metal-like shading, because that is exactly what one would do to render a chrome sphere.

I made another pearl test using the same setup. Difficult to be fully convinced without any reflection, but maybe we still feel it somehow.


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rmcgregor



Joined: 15 Apr 2009
Posts: 63
Location: Central Florida

PostPosted: Tue Oct 13, 2009 2:27 am
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Wow, better late than never I guess - I've been reading through various threads and just found this one - here's a simple pearl texture I came up with a few years back:

Code:

   texture {
      pigment {color rgb 0.85 }
      normal { bumps 0.025 turbulence 0.5 scale 0.05 }
      finish { 
         irid {
            0.35
            thickness 0.35
            turbulence 0.35
         }
         specular 1.0 roughness 0.02
         reflection { 0.15, 0.25 fresnel on} conserve_energy
      }
   }

Example render w/focal blur (also from a few years back):



Micronormals and SSS would certainly help.

Cheers,
Rob
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Author Message
ThomdeG



Joined: 04 Nov 2008
Posts: 334
Location: NL

PostPosted: Wed Oct 14, 2009 9:28 am
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rmcgregor wrote:
Wow, better late than never I guess - I've been reading through various threads and just found this one - here's a simple pearl texture I came up with a few years back:

To me, this looks good.

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Author Message
clipka



Joined: 04 Nov 2008
Posts: 254

PostPosted: Fri Oct 16, 2009 8:55 am
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rmcgregor wrote:
Wow, better late than never I guess - I've been reading through various threads and just found this one - here's a simple pearl texture I came up with a few years back:

While this does look good indeed, be aware that POV-Ray's "irid" mechanism is exceptionally ill-behaved, and may fail spectacularly under certain (not too uncommon) illumination conditions.
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